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1.

電子ブック

EB
Susan Best
出版情報: London ; New York : Bloomsbury Academic, 2021
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2.

電子ブック

EB
Stewart Watkiss
出版情報: Berkeley, CA : Apress L.P., 2020
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目次情報: 続きを見る
Intro
Table of Contents
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Chapter 1: Creating Computer Games
Inspiration Rather Than Imitation
Playing Games
Create the Resources
Development Cycle
Making Programming Enjoyable
Python and Pygame Zero
Compiled vs. Interpreted
Choosing a Programming Environment
Summary
Chapter 2: Getting Started with Python
Using the Mu Editor
Python Programming
Variables
Strings and Format
Lists
Dictionaries
Tuples
Conditional Statements (if, elif, else)
Simple Quiz Game
Loops
While, For
While Loop
For Loop
Forever Loop
while True
Changing Loop Flow
break and continue
Functions
Variable Scope
Refactoring the Code
Further Improvements
Chapter 3: Pygame Zero
Pygame Zero Development
Compass Game
Required Files
Running Mu in Pygame Zero Mode
Adding a Background Image
Adding an Actor
Moving the Sprite Around the Screen
Making the Movements More Realistic
Keeping Game State
Detecting Collisions
Change in Direction
Keeping Score
Adding a Countdown Timer
Final Code for Compass Game Version 0.1
Chapter 4: Game Design
What Makes a Game Enjoyable?
Challenging but Achievable
Choices and Consequences
Rewards and Progress
Likeable Characters
Storyline/Historical Relevance
Educational
Takes an Appropriate Level of Time to Play
Inclusivity
Age Appropriate
Improving Compass Game
Updated Timer
Adding Obstacles
Adding a High Score
Try and Except
Chapter 5: Graphic Design
Creating a Theme
File Formats
Bitmap Images
Vector Images
Useful Tools
LibreOffice Draw
Inkscape
GIMP
Creating a Computer Image from a Drawing or Photo
Creating a Pixel Art Sprite
Blender
Create Using Code
Other Sources
Chapter 6: Colors
Color Mixing
Bouncing Ball
Background Color Selector
Handling Mouse Events
Creating the Color Selector
Chapter 7: Tank Game Zero
Vector Image of Tank
Creating a Dynamic Landscape
Calculating the Trajectory
Detecting a Collision
Complete Game Code
Improving the Game
Chapter 8: Sound
Recording Sound Effects
Creating Artificial Sound Effects
Recording Audio on the Raspberry Pi
Connecting a USB Microphone
Using arecord
Audacity
Recording Sounds with Audacity
Convert Audio Formats
Extract Audio from Video Files
Trim Audio Files
Creating Music with Sonic Pi
Downloading Free Sounds and Music
Adding Sound Effects in Pygame Zero
Playing Music in Pygame Zero
Piano Game Created with Tones
Chapter 9: Object-Oriented Programming
What Is Object-Oriented Programming?
OOP Classes and Objects
Creating a Class, Attributes, and Methods
Creating an Instance of a Class (Object)
Intro
Table of Contents
About the Author
3.

電子ブック

EB
Youlian Hong, editor
出版情報: New York : Nova Science Pub., c2010
シリーズ名: Children's issues, laws and programs series ;
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